AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on iOS in Colombia, Q1 2024
Discover the performance trends of the top 5 ultracasual games on the iOS platform in Colombia during Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the ultracasual gaming segment on the iOS platform in Colombia saw varied performance metrics across the top 5 applications. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
World of Slime Simulator Games by Solid Apps INC showed a fluctuating revenue trend throughout the quarter. It started with approximately $47 in the first week of January, peaking at $89 in mid-March, before settling at $41 by the end of the quarter. Weekly downloads experienced an increase from 3 in the first week to 37 by the fourth week of January, with a notable dip in early March but ending the quarter at 19. Active users peaked at 49 in the third week of January but saw a significant drop thereafter.
Slime it: Slime Game Simulator from Slime4Fun maintained a relatively stable revenue flow, starting at $44 and peaking at $72 in mid-March. The app saw a gradual decline in active users, starting from 86 in the first week of January and decreasing steadily to 26 by mid-March.
Draw it by Kwalee Ltd experienced strong download numbers, beginning with 556 in the first week of January and growing to 653 by the end of March. Revenue for this app was more variable, starting at $42, dropping to $2 in mid-February, and then rising again to $35 by mid-March. Active users also showed a positive trend, starting at 1132 and ending the quarter at 1052.
Automatoys by Idle Friday saw its revenue peak at $42 in the fourth week of January, with a final surge to $33 by the end of March. Downloads were highest at 208 in the last week of March, despite a dip to single-digit numbers in February. Active users showed a slight decline from 1069 at the beginning of January to 828 by the end of March.
Lastly, Goo: Slime simulator, ASMR by Exomind LTD had a modest revenue performance, peaking at $27 in the last week of March. The app's download and active user metrics were negligible throughout the quarter.
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